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Astral Flux
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Devlog
Artifact Hunter Update Now Available!
June 17, 2023
by
Cosmocat
We are pleased to announce that the second major update to Astral Flux is now available! New Features 🙌 New achievement: Artifact Hunter! New temple escape mechanic: world destroyers New mechanic...
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Balance of Power Update Now Available!
February 15, 2023
by
Cosmocat
3
New Features 🙌 Add a settings menu (game, graphics and audio settings) New exchanger types: oxygen -> health, health -> oxygen, coins -> health New upgrades: double jump, reset dash on wallcling, g...
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Build 7.1
December 03, 2022
by
Cosmocat
Hey, back again with a small patch update to fix a performance regression in build 7. Let us know if you run into any slowdowns...
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Build 7 release notes
November 19, 2022
by
Cosmocat
3
Thanks to everyone who helped make the release a success! We’re pleased to announce the first post-release update. This update clears up a few release bugs, improves onboarding, and makes several ba...
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Build 6 release notes
October 27, 2022
by
Cosmocat
New Features 🙌 Add basic file-based input binding system (see this thread for details) Add final cutscene Bug Fixes/Improvements 🐛 Update upgrade text to show percentage change Fix some visual i...
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Build 5 release notes
October 22, 2022
by
Cosmocat
This is it! The nearly final release build of Astral Flux! New Features 🙌 Dedicated tutorial area (if you would like to start fresh, delete %USERPROFILE%\AppData\LocalLow\Cosmocat\Astral Flux\astra...
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Build 0.8 release notes
July 23, 2022
by
Cosmocat
1
New Features 🙌 Fourth world: technology/alien theme. This includes several new enemies, a boss and a mini-boss. New discoverable items (minimap unlock, extra heart, etc.) Add player ship area betwe...
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Devlog #8
May 30, 2022
by
Cosmocat
1
Adam here! We’ll keep it short and sweet again this month, as we remain heads-down on trying to wrap things up in time for a late summer or early fall release. Blazing a New Trail(er) We recently to...
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Devlog #7
May 01, 2022
by
Cosmocat
1
Hi, Nathan here. Another month already! This time a shorter devlog and a longer video for you to watch as we are heads down working towards finishing the game. Sneak Peek We are working hard on the fi...
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Build 0.7 release notes
April 16, 2022
by
Cosmocat
New Features 🙌 Third world: underwater/alien theme. This includes several new enemies and a boss. Challenge rooms and upgrades! Compete against waves of enemies to earn a weapon or ability upgrade...
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Devlog #6
April 02, 2022
by
Cosmocat
1
Hello and welcome to another edition of the Astral Flux devlog! Adam here, resuming my regular duties as auteur. Milestones Wow, 6 months already! Although there’s still lots left to do, we’re in...
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Devlog #5
April 02, 2022
by
Cosmocat
Hi there! Nathan here. Taking over the devlog from Adam as he’s exploring new worlds for the time being (Elden Ring!). Time flies and we’re already at the fifth developer update for Astral Flux. W...
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Build 0.6 release notes
February 13, 2022
by
Cosmocat
Known Issues Currently no way to turn on VSync so you might encounter a bit of screen-tearing Some issues with player melee animations Abrupt ending (upon beating second world, you will be returned to...
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Devlog #4
January 30, 2022
by
Cosmocat
Hello again, Adam here with another Astral Flux devlog! (Hi Rybek!) Sound On As you may or may not be aware, I'm doing all of the audio for Astral Flux; it's something of a passion of mine. As such, i...
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Devlog #3
January 29, 2022
by
Cosmocat
Hey there, welcome to the third installment of the Astral Flux devlog. Let's take a look at what's new! Background Story First up, we've got a brand new background for the ice world! This was a collab...
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Devlog #2: One Down, Three to Go!
January 29, 2022
by
Cosmocat
1
And we're back! The biggest news to share is that--save for a few loose ends--we've officially completed our first milestone! 🥳 This first milestone was all about putting in place some much-needed...
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Astral Flux: Devlog #1
January 29, 2022
by
Cosmocat
1
Hello and welcome to the first devlog for Astral Flux! I’ll start with a bit of background on the game and then get into the specifics of what we’ve been up to. Meeting of the Minds Astral Flux st...
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