Build 0.6 release notes
Astral Flux » Devlog
Known Issues
- Currently no way to turn on VSync so you might encounter a bit of screen-tearing
- Some issues with player melee animations
- Abrupt ending (upon beating second world, you will be returned to the start screen)
- Mini-map remains visible during boss fights
- Intro cut scene can’t be skipped (but you can skip individual frames)
- Coins and health reset between levels (maybe not a bug, but might change at some point in the future)
- World 2 reuses world 1 background ambience
- Getting frozen consecutively by two separate ice block enemies may cause some issue with player movement and/or animations
- Unlimited coyote time (i.e. player can jump after walking off a platform... enjoy it while it lasts!)
In Flux
- We’re currently experimenting with player movement and combat; you can expect to see some changes in future builds
If you’re curious about what’s on our roadmap, check out devlog #1 for a summary!
Files
astral-flux-0.6.zip 63 MB
Feb 13, 2022
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Astral Flux
Action platformer with roguelike elements
Status | Released |
Authors | Cosmocat, Studio VDS |
Genre | Action, Adventure, Platformer |
Tags | Atmospheric, Exploration, Procedural Generation, Retro, Roguelite, Sci-fi, Singleplayer |
More posts
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- Balance of Power Update Now Available!Feb 15, 2023
- Build 7.1Dec 03, 2022
- Build 7 release notesNov 19, 2022
- Build 6 release notesOct 27, 2022
- Build 5 release notesOct 22, 2022
- Build 0.8 release notesJul 23, 2022
- Devlog #8May 30, 2022
- Devlog #7May 01, 2022
- Build 0.7 release notesApr 16, 2022
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