Build 0.6 release notes


Known Issues

  • Currently no way to turn on VSync so you might encounter a bit of screen-tearing
  • Some issues with player melee animations
  • Abrupt ending (upon beating second world, you will be returned to the start screen)
  • Mini-map remains visible during boss fights
  • Intro cut scene can’t be skipped (but you can skip individual frames)
  • Coins and health reset between levels (maybe not a bug, but might change at some point in the future)
  • World 2 reuses world 1 background ambience
  • Getting frozen consecutively by two separate ice block enemies may cause some issue with player movement and/or animations
  • Unlimited coyote time (i.e. player can jump after walking off a platform... enjoy it while it lasts!)

In Flux 

  • We’re currently experimenting with player movement and combat; you can expect to see some changes in future builds

If you’re curious about what’s on our roadmap, check out devlog #1 for a summary!

Files

astral-flux-0.6.zip 63 MB
Feb 13, 2022

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