Build 0.8 release notes


New Features ๐Ÿ™Œ

  • Fourth world: technology/alien theme. This includes several new enemies, a boss and a mini-boss.
  • New discoverable items (minimap unlock, extra heart, etc.)
  • Add player ship area between levels with free upgrade and dialog sequences
  • Add inter-level ship launch scene
  • Add placeholder ending cutscene, credits scene
  • Add a secret below the temple ๐Ÿ•ต๏ธโ€โ™‚๏ธ
  • Add new world 1 enemy

Bug Fixes/Improvements ๐Ÿ›

  • Improve world destruction (destroy props, dynamically adjust waterfalls, add some indestructible tiles, etc.)
  • Explosive barrels can now be picked up and thrown
  • Improve level generation
  • Improve tutorialization (dedicated tutorial sequence, improved Wrenchy rescuece sequence)
  • Add upgrade icons to HUD
  • Add "oxygen bar" to represent remaining time
  • Fix for boss music not stopped in certain scenarios
  • Improve boss death sequences
  • Add support for non-16:9 aspect ratios via letter/pillar boxing
  • Improve world 3 start area
  • Improve game over screen
  • Fix for coins persisted between runs
  • Fix for auto fire interrupted in some cases
  • Give dashing priority over climbing
  • VSync now defaulted to on (use โ€“novsync to disable)

Balance Changes

  • Remove water from levels

Known Issues

  • Some SFX missing or out of place
  • Various cosmetic issues
  • Tutorial scene is shown until first level beaten
  • Attempting to pause in the first few seconds of the tutorial freezes game

Files

astral-flux-0.8.zip 80 MB
Jul 23, 2022

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