Defining done/MVP
So Felix and are in that proverbial "last 20%" home stretch... ๐
We've been trying to nail down what we think is going to be considered "done" as it pertains to a launch version/MVP. Here's what we've come up with (relative to where we are today):
- 32 levels (4 worlds x 8 levels each)--we're currently at around 30, though some need some rework
- some kind of an intro story/cut scene, even if just images and text
- an ending and/or credits
- a boss/final challenge level
- achievements
I did a super quick prototype of a basic cutscene system--basically just an array of scriptable objects, each compromised of an image and text, and some tweening:
For the boss/challenge, we were thinking of having a level with a few different paths, each of which leads to a switch. The goal would be to activate each switch and destroy the planet. (actual story TBD, heh). To that end, I've implemented basic pressure activated switches:
Last but not least, some long overdue updates to the starmap, namely, showing information about the levels (mostly importantly, coin count):
<shameless>And an obligatory reminder to wish list us on Steam and join the Discord if you'd like to check it out--we'll be running another closed alpha soon.</shameless>
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Super Rocket Ride
Retro hardcore action
More posts
- Build 23 release notesJan 23, 2022
- Build 22 release notesOct 15, 2020
- Build 21 release notesOct 14, 2020
- Build 19 release notesOct 03, 2020
- Build 18 release notesSep 20, 2020
- Build 14 release notesApr 28, 2020
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