Build 30 release notes


Release notes for the latest build... here we go!

Breakable Walls

Yes, they're finally here! It took some finagling to deal with various edge cases but I'm pretty happy with them overall. 

Note that this is very much still an experimental feature, so there are still a few quirks: namely, enemy navigation around rubble.

Beefy Melee

Yes! Major overhaul of melee weapons... now 1000% beefier! Trail renderers, screen shake, the whole 9 yards. I also overhauled hit detection--it should now be much more reliable (and forgiving). (Note that this only applies to the plank and pickaxe so far, though I do have plans to do the same for the punching attack at some point)

Just look at her go!


Character Controller Improvements ⛏️

  • Add velocity/acceleration for jumping
  • Smooth crouch/uncrouch
  • Automatically uncrouch on sprint key pressed

General Improvements 🙌

  • Remove locks from electric panels, as they were leading some players to believe they could be smashed
  • UI hint for hold to interact (punch scale)
  • Fix for player falling after pause
  • Improve flooded junction geometry (mostly for ease of traversal)
  • Fade in/out low health overlay, stealth vignette
  • Add proper splash damage for beacon explosions (ignites nearby rats or miners)
  • Add rustling SFX for roots

Bug Fixes 🐛

  • Disallow sprinting backwards or sideways
  • Disallow powerslide with no stamina or when moving backwards
  • Fix for ghosts breaking rocks and crates

Files

toxicant-30.zip 177 MB
Apr 27, 2020

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