Devlog
- January 23, 2022 by CosmocatBug Fixes/Improvements π Remove developer note... Continue reading
- February 27, 2021 by Cosmocat#roguelite, #survival horror, #fps, #unityBug Fixes/Improvements π Update developer note Fix some artifacts in intro scene, improve lighting/post Make toxic platforming room a bit more forgiving Add a Discovery Log description for drill Fi... Continue reading
- January 14, 2021 by Cosmocat#roguelite, #survival horror, #fps, #unityNew Features π Add smoke beacons Add beacon expert achievement Highlight newly found items in Discovery Log Bug Fixes/Improvements π Add pickups to final level Fix for achievement progress lost... Continue reading
- October 31, 2020 by Cosmocat#roguelite, #survival horror, #fps, #unityBug Fixes/Improvements π Possible fix to reduce chances of player sticking to ledges Lower overall audio mix levels Various texturing and material fixes Experiment with normal maps for dirt piles V... Continue reading
- October 22, 2020 by Cosmocat#roguelite, #survival horror, #fps, #unityNew Features π New beacon types: trap, distraction New mushroom types: stealth, attack New beacon launcher model New beacon selection UI Persist discovery log items Bug Fixes/Improvements π Repl... Continue reading
- August 11, 2020 by Cosmocat#survival horror, #roguelite, #fps, #unityBug Fixes/Improvements π Remove Explorer perk (for now) Improve crate modules Improve lamp lights Fix some visible gaps in geometry Fix issues with large module minimap Fix for some missing props... Continue reading
- August 09, 2020 by Cosmocat#survival horror, #roguelite, #fps, #unity(skipping a number to get back in sync with Steam, heh) Lofty Goals You'll soon start seeing some initial progress towards the "Lofty Update". (although the official update is launching at the end of... Continue reading
- June 12, 2020 by Cosmocat#survival horror, #roguelite, #fps, #unityHeyo! We're in the home stretch before the Steam Game Festival (ICYMI: it's been postponed until June 16). As such, the last dev cycle has been focused almost entirely on bug fixes and quality of life... Continue reading