Build 33 release notes


General Improvements ๐Ÿ™Œ (more details in dev journal #2)

  • Add "interact dots" for exits, outlines for upgrade stations
  • Add quick restart option
  • Improve clutter spawning in hallways
  • Add feedback form (press F1)

Player Bug Fixes

  • Only allow shielding from limited angles
  • Hide beacon launcher on death
  • Fix for beacon impact projector disappearing after pausing
  • Fix for beacon impact projector rendering when no beacons

Enemy AI Bug Fixes and Improvements

  • Improve mutant miner AI behaviour (minimize likelihood of them walking intro each other)
  • Fix for enemies not always finding a random wander target
  • Fix for rats spawning outside of level
  • Fix levitating miners due to rogue navmesh
  • Stop navigation agent on stagger
  • Fix for jerky miner turning
  • Fix for navigation agent enabled after death in some cases
  • Smoother start/stop of flame effect
  • Fix for burning interrupted in some cases

General Bug Fixes

  • Fix for debris culled with room, causing it to disappear in some cases
  • Disable interaction with lockers (until they actual contain things, heh)
  • Fix some missing colliders (was making some crate drops difficult to collect)
  • Replace Windows NT screen with something less likely to lead to legal issues ๐Ÿ˜‰
  • Disable experimental shotgun in public builds (whoops!)
  • Fix memory leak due to runaway tweens
  • Reduce build size
  • Remove reference to brief viewing of MonPro (feature not currently implemented)

Files

toxicant-33.zip 173 MB
Jun 14, 2020

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