Dev Journal - A new area in the works + achievements


Well, I've been busy working away on a new area: a sprawling industrial complex set in a chasm. I'd say it's coming together nicely:


It uses the same procedural generation as the mine levels, but as you can see, it's wide open, and even has an area below. (There's nothing down there yet, but I have some big plans for it... 🤐) You'll need to visit the various platforms throughout the area to reactivate power, at which point you'll need to make an important decision. 🤔

(Note that the area won't be beatable until next month's End Game update, but you'll be able to check it out well before that!)

For the Steam players: I've also started implementing some achievements. I'm hoping to have 6 or 7 implemented in time for the Overachiever Update later this month, but as always, I'll be uploading things to the alpha branch as I finish them.

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