Build 0.7 release notes
Astral Flux » Devlog
New Features 🙌
- Third world: underwater/alien theme. This includes several new enemies and a boss.
- Challenge rooms and upgrades! Compete against waves of enemies to earn a weapon or ability upgrade.
- Player can now aim in eight directions
- Add command line argument for v-sync (pass
-vsync
) - Add exploding barrels (experimental)
Bug Fixes/Improvements 🐛
- Touching sword boss no longer freezes player
- Improve wall cling (reduce “stickiness”/fix a framerate dependence issue)
- Improve wall jump (should now be much easier to jump away from walls)
- Fix for player able to jump from anywhere
- Coins and health now persist between levels
- Player can now be controlled with left analog stick, in addition to d-pad. Player can no longer be controlled with WASD.
- Various visual improvements, additional particle effects, etc.
- Various level generation tweaks
Balance Changes
- Death is now permanent ☠
- Player now spawns with 4 hearts (out of a max of 5)
- Remove shield for floating head enemies (for now...)
- Remove sticky ground modifier in first level
- Minor sword boss (world 2) AI/behaviour changes
Known Issues
- Abrupt ending (upon beating third world, you will be returned to the start screen)
- Challenge room, world 2 and 3 bosses missing music
- Some SFX missing or out of place
- Destructible blocks don’t always take damage from player bullets
Files
astral-flux-0.7.zip 67 MB
Apr 16, 2022
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Astral Flux
Action platformer with roguelike elements
Status | Released |
Authors | Cosmocat, Studio VDS |
Genre | Action, Adventure, Platformer |
Tags | Atmospheric, Exploration, Procedural Generation, Retro, Roguelite, Sci-fi, Singleplayer |
More posts
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- Build 7.1Dec 03, 2022
- Build 7 release notesNov 19, 2022
- Build 6 release notesOct 27, 2022
- Build 5 release notesOct 22, 2022
- Build 0.8 release notesJul 23, 2022
- Devlog #8May 30, 2022
- Devlog #7May 01, 2022
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