Infector is a tabletop inspired roguelike, and my submission for 7DRL. Featuring music from The Ambient Music Pack.

Survival Guide

  • Roll to determine action points (click dice or press space bar). Action points are used to move, attack and buy survivor cards.
  • Click a player meeple and then a hex tile to move.
  • Click a player and enemy meeple (on the same tile) to attack; attack power is determine via rolling.
  • Some hex tiles have special attributes:
    • Toxic ooze: ends player turn / mutates enemies (attack power +2)
    • Survivor camp: ends enemy turn / increases survivor attack power by 2 while occupying
    • Shop: purchase survivor card (1 AP); shops can't be used if occupied by an enemy meeple
  • Survivor cards must be played before attacking (click to "commit").

Known Issues

  • Needs to be played at or near 16:9
  • Game orientation is incorrect on iPad (amd/or Safari?), likely a Unity bug
  • It's too hard... or is it? 🤔

Roadmap

  • Additional types of survivor cards, like increasing action points, spawning more survivors, etc.
  • More hex types
  • Bigger maps
  • Proper UI, more animations, particles, SFX, etc.
  • Spawning random survivor and infected
  • (maybe) Survivor "turning" mechanic (i.e. survivors become infected X turns after being attacked, with some ability to revive prior to turning)
  • (super speculative) A multi-player tabletop version?!

Join the Cosmocat Discord to share your thoughts!

Updated 21 days ago
Published 26 days ago
StatusPrototype
PlatformsHTML5
AuthorCosmocat
GenreStrategy
Made withUnity
TagsDice, Roguelike, tabletop, Turn-based
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Development log

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